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In Second Life terminology, an experience is a set of avatar interactions created by one or more scripted objects. With an experience key, creators can build their experiences so that a user only needs to grant avatar permissions once for the entire experience rather than separately for each scripted object within it. These permissions allow the experience to animate your avatar, attach items to your avatar, track your camera, control your camera, teleport your avatar, and alter your movement controls.
For example, Linden Realms regularly requires permission to teleport your avatar and attach objects to your avatar and HUD. Rather than asking permission each time it needs to perform one of these actions, it uses experience permissions perform the required actions as many times as needed without pausing while you respond to each permission request.
Video introduction to experiences
Our original launch video introduction is below, with information on the feature set available as testing and implementation of this feature set began. Land-scope Experiences (as well as some larger Linden-created grid-scope experiences) are fully available now for Premium and Premium Plus members.
The Experiences window
Accessible fromMe > Experiences...,the Experiences panel allows you to search for, allow, block, and generally administer experiences. From here, you can also access the Experience profile of available experiences for further information about them.
Search
TheSearchtab of the Experiences window allows you to search for experiences by their name. You can limit your search to a maximum content rating if you choose; by default, this is set to General maturity. If you'd like to see experiences of a higher maturity level, simply select your preference from the Max Content Rating dropdown.
You can choose to leave the name field blank, if you wish, which will return a list of all experiences visible to you based on your selected content rating. If you have a long list of search results, the<and>buttons at the bottom of the window will advance you through the list of results (or return you to a previous page, if necessary).
Clicking on a name in the search results list enables you to click theView Profilebutton at the bottom of the screen, which will open the Experience Profilefor your select experience.
Allowed and Blocked
TheAllowedandBlockedtabs show you a list of experiences which you have allowed or blocked, respectively. From this list, you can click the name of the experience you wish to view and the Experience Profile window for that option will open.
Admin
TheAdmintab of the Experiences window lists the experiences in which you have administrator privileges.
To allow someone to be an administrator in your experience, you must set the experience to a group, then assign that person to agroup role which has the abilityExperience Admin.
Individuals with the administrator permissions can edit the meta-data of the experience, like the name, maturity level, and location. Administrators should have the group tag for the group associated with the experience active in order to make changes to the experience.
Contributor
TheContributortab of the Experiences window shows you a list of the experience in which you have contributor privileges.
To allow someone to be a contributor in your experience, you must set the experience to a group, then assign that person to agroup role which has the abilityExperience Contributor.
The contributor role allows individuals to contribute scripts to an experience. Contributors must have the appropriate group tag active while working on scripts for a group's experience.
Owned
TheOwnedtab of the Experiences window lists your current experience. At this time, Residents are limited toone experience key.
Events
TheEventstab of the Experiences lists the actions taken upon your avatar by experiences. For example, if an experience attaches an object or teleports you, the Events tab will list this action. This helps you to know which experience may be currently affecting your avatar.
- Events List: Lists the time, event name, Experience name, and object that acted upon your avatar. You can select an event from this list by clicking it.
- Notify: Places more detailed information about the event into your chat window, including the owner of the Experience and the land parcel name.
- Profile: Opens the Experience Profile for the selected event's Experience.
- Report: Opens the Abuse Report tool with information pre-filled to identify the selected Experience.
- Notify All Events: Automatically logs all Experience events in your chat history.
- Days: Limit the number of days' worth of events listed. Up to the last 14 days of events can be viewed.
- Clear: Clears all events from the list.
- < and >: Browse backward and forward in pages of events.
Experience profiles
TheExperience Profilewindow shows the most important aspects of an experience's information -- its name, maturity rating, owner, and group. It also has control options which allow Residents to interact with and report the experience, if necessary.
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Land-Scope and Grid-Scope
Also visible on the Experience Profile window is whether or not an experience island-scopeorgrid-scope. The difference between the two is a matter of where the experience is accessible. A land-scope experience is only available in regions which have specifically enabled it to be active; it isn't active anywhere else. A grid-scope experience is available in all regions by default, and is only unavailable in regions which have specifically blocked it.
At this time, Resident-owned experiences may only be set to land-scope.
Most experiences automatically prompt you to join the experience the first time you interact with them. When this happens you receive a notification informing you of the permissions you will be granting to the experience, and four possible responses:
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Allowing a specific experience
If you know the name of an experience you would like to join, you can allow permission without first having to interact with any of its scripts:
- Choose Me > Experiences... from the top menu bar. The Experiences window opens.
- Click the Search tab of the Experiences window.
- Enter part or all of the name of the experience into the search field, then click the Go button.
- Find the name of the experience in the search results, click it, then click the View Profile button at the bottom of the Experiences window. The Experience Profile window opens.
- In the Experience Profile window, click Allow to allow permissions for that experience.
Tip: If your Moderate or Adult-rated experience does not appear in the search results, it may be getting filtered from search results by content rating. Make sure the Max Content Rating dropdown is set to the correct content rating before searching.
To leave an experience by revoking its permissions, you may either Forget or Block it:
- Choose Me > Experiences... from the top menu bar. The Experiences window opens.
- Click the Allowed tab on the Experiences window.
- Find the name of the experience you wish to leave, and click its name. The Experience Profile window opens.
- In the Experience Profile window, click either Forget or Block.
Tip: If you choose to Forget an experience, it may ask for permissions again the next time you interact with it. If you choose to Block it, the experience cannot ask you for permissions again until you unblock it on the Blocked tab of the Experiences window.
We take abuse very seriously. If you feel an experience has been abusive or has malicious intent, you can click the Report Abuse button in the Experience window (accessed by choosing Me > Experiences from the top menu bar). A screenshot, object owner, and the Experience Key are automatically filled into the report. You may also add a summary or details of the abusive behavior in the highlighted field.
For more information on how to file abuse reports, see Filing an abuse report.
In order to create an experience, you must first obtain an experience key from Linden Lab. Experience keys uniquely identify your experience and allow you to use the powerful experience functions in LSL. Abusive experiences may also be reported by experience key, allowing Linden Lab's customer support team to investigate and manage the situation accordingly.
Experience keys are only available to Premium members. At this time, Premium members may acquire one experience key and Premium Plus members may acquire two. To acquire a key you must have an experience-enabled viewer, such as the official Second Life Viewer.
In the Second Life Viewer:
- Choose Me > Experiences from the top menu bar to open the Experiences window.
- Click the Owned tab.
- Click the Acquire an Experience button.
- Once acquired, you can see your new Experience under the Owned tab of the Experiences window.
For more information, check out the Experience Tools forum to see what our early adopters encountered and had to say.
Editing an experience profile
Once you have an experience, you can view by choosing Me > Experiences > Owned from the top menu bar. As the owner, this experience will also be present in the Admin and Contributor tabs. You can edit the experience profile by clicking on the experience name in the list, then clicking on the Edit button, which is visible on the profile. Only the experience owner can change the group associated with an experience, but all other editable fields may be set by any experience administrator. The Name and Description fields should meet the requirements for a G rating and are filtered for objectionable words.
Enabling an experience
An experience may be enabled at the estate level or the parcel level by adding it to the Allowed list for the estate or parcel. Estates also have Key Experiences which are similar to Allowed in that the experience may run on the estate but provide some additional tools for non-public estates. When an experience is set to Key for a private estate, Residents who have opted in to the experience may enter the estate, and remain in the estate as long as they continue to participate in the Experience. Additionally, if the Resident attempts to teleport into the estate without participating in the experience they will receive a notice that informs them they are not allowed to enter the estate.
Key Experiences and estate access
Note that Key Experiences are searchable by the public and override normal estate access settings; anyone participating in the Key Experience can visit the experience's Estate, regardless of estate's access settings. For this reason, we recommend that developers of Key Experiences run their experiences as Allowed while testing in order to maintain privacy. Allowed experiences do not override Estate access lists, an can be set to Key when they are ready for public participation.
Experience collaboration
To enable others besides the experience owner to create scripts for the experience, the owner can set a group in the experience profile. Anyone in that group with the Experience Contributor power can then create scripts for the experience. Additionally, anyone with the Experience Admin power can update the profile (with the exception of the group). Use caution when assigning a group to an experience as anyone who can assign powers to members effectively has the ability to control who can contribute to the experience.
LSL features
The experiences introduce several new LSL functions, events and constants that allow creators to manage permissions and interact with a database in order to store information. The list of new LSL calls and code examples can be found on the Second Life wiki at: https://wiki.secondlife.com/wiki/Category:Experience_Tools.
LSL scripts must be specifically compiled for an experience in order to make use of experience-related LSL functions. The bottom of the LSL editor in the Second Life Viewer includes a checkbox for Use Experience and a dropdown for selecting which of your experience keys you wish the script to use. If you do not see the 'Use Experience' checkbox, you may need to put the script you're working on into an object rezzed in a region to continue.
Key Value pairs
In addition to the permissions request feature, Experience Tools allows experience creators to write scripts that can store persistent key-value pairs to support their experience logic. For example, key value pairs allow experience scripts to store experience-related data (e.g. health points, experience points, quest status, etc) in key-value pairs associated with their experience. For specific usage information, see the Experience Tools category on the Second Life wiki: https://wiki.secondlife.com/wiki/Category:Experience_Tools.
Adding an experience to a script
When you open the script editor there is a checkbox labeled Use Experience. When checked, a dropdown menu appears with a list of experiences which you can contribute to. Adding, removing or changing the experience requires saving the script. You can open the profile of the selected experience by pressing the arrow button next to the name of the experience.