Fortnite is getting a new camera perspective, and I'm cautiously excited to see what that means. It was revealed in a presentation slide during the State of Unreal livestream at GDC 2024. It was here that Epic Games not only outlined a public roadmap for Fortnite but also confirmed that we'll likely get to play in first-person perspective later this year.
You can get a proper look at what the first-person camera will be like around an hour and six minutes into the livestream as a couple of short videos are shown off. It does look a lot more detailed compared to what gazing down a scope currently looks like, which is definitely a relief—you may not think about it much, but Fortnite is surprisingly beautiful and littered with all sorts of helpful items, so it would be a shame for all of that to go to waste.
I'm excited to see Fortnite in a new way. The first-person camera feature will be a tool for creators utilising UEFN and is not planned for Battle Royale.
Fortnite, like any battle royale, is chaotic. With players dropping from the sky, zipping around using Attack on Titan's ODM gear, or crashing around in a storm of lightning, you never know where your next opponent is going to come from, so building forts or just stealthily running around the map looking to get a drop on someone is usually your best bet to secure a win. Third-person perspective is great at helping you here, you can see around corners and get a better look at your surroundings just in case someone does decide to drop on your head. While I can see first-person helping you indoors or in tight areas where accuracy is more important than awareness, I certainly wouldn't choose to change my perspective for an entire game.
Honestly, right now, the only use I can see this new camera having is just to look at all the incredible Fortnite skins and various locations from a new perspective, but that will probably wear thin after a couple of games.
But it's not just a first-person camera, Fortnite's roadmap shared other upcoming additions like proximity chat, text chat, item trading, and custom quests. I'm personally of the opinion that every game is made infinitely better as soon as you add proximity chat. There's just something I love about hearing the distant wails of someone running for cover or the soft melodies of Nickleback's greatest hits as another player crosses your path.
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Elie is a news writer with an unhealthy love of horror games—even though their greatest fear is being chased. When they're not screaming or hiding, there's a good chance you'll find them testing their metal in metroidvanias or just admiring their Pokemon TCG collection. Elie has previously worked at TechRadar Gaming as a staff writer and studied at JOMEC in International Journalism and Documentaries – spending their free time filming short docs about Smash Bros. or any indie game that crossed their path.
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